STSH's Simplified Cumulative Zelda
Timeline
(Unfamiliar with Zelda? Click here for a crash course.)
Greetings Zelda fans.
Today I’ll be sharing what I call my Simplified Cumulative
Timeline. This timeline isn’t meant to be flawless, in fact I
personally disagree with some aspects of it, but many of the theories
out there today are so needlessly complicated and overly speculative
that I think it’s time to cut the fat and get back to the
basics.
The Super Train Station H Simplified Cumulative Timeline is formed in
stages by adding each Zelda game in the order of their release and
placing them according to these criteria:
1. THE GAMES THEMSELVES
2. POPULAR PERCEPTION IN THE FANDOM
3. WORD OF GOD, including manuals and advertisements
This means I won’t make up evidence to link games together,
nor will I try to defend any specific point of view or even prove
anything in particular.
All I’m doing is adding the games one at a time to the
timeline according the the aforementioned criteria, and doing so with
as few conflicts as possible.
Let’s begin by examining the Zelda chronology that was the
status quo prior to
Ocarina of Time’s release.
They were only four games in the series then.
First, the original
Legend of Zelda(LOZ) on the NES.
Second,
Zelda 2: Adventure of Link(Z2), which took place no more than a
year or two after the first Zelda and featured the same Link.
Third we go on to the Super Nintendo game,
A Link to the Past(LTTP). When
released,
Link to the Past was known by WORD OF GOD and throughout the
fandom to be set centuries before the NES games and to feature the
predecessors of the 8-bit Link and Zelda.
This information appeared in every contemporary gaming magazine and
players guide related to
Link to the Past and even appeared on the
game’s packaging. Only very recently has this notion been
challenged.
After
Link to the Past, we have
Link’s Awakening(LA) on GameBoy,
a direct sequel to
Link to the Past featuring the same hero, who even
relives his Super NES fight with Ganon as a nightmare during the final
battle.
So, of the four games which preceded
Ocarina of Time, there was a clear
as day linear, logical sequence spanning two eras, the
“ancient” era of
Link to the Past and
Link’s Awakening, and the “contemporary”
era of
The Legend of Zelda and
Zelda 2.
I vividly remember the era in which this was common knowledge, there
was no dispute, no conflicts or continuity problems, and everything was
perfect.
__________________________________________________________________
STSH
Simplified Cumulative Timeline No. 1, 1993:
[LTTP,
LA] [LOZ, Z2]
__________________________________________________________________
Then
Ocarina of Time(OOT) comes out, which was known by WORD OF GOD to take
place centuries before any of the other games.
Ocarina of Time explains to us the origins of Link’s green
garb, the origins of Ganondorf, and the first appearance of his beast
form, and shows us the origins of the connection between Link, Zelda
and Ganon.
This is the game that depicts the roots of the Hero’s legacy
and the struggle against Ganon that serves as the backbone for the
series.
So, quite obviously
Ocarina of Time is first in the timeline, and stars a new
Link. No one at the time disputed this.
__________________________________________________________________
STSH Simplified Cumulative
Timeline No. 2, 1998:
[OOT] [LTTP, LA] [LOZ, Z2]
__________________________________________________________________
They were timeline discussions back then, but they generally
weren’t debates as to which games went where, but more
observations of the connections that linked the games together.
Around 1999, for the very first time you’d start coming
across the odd Zelda fansite that would insist on arranging the games
in their order of release, or putting
Link’s Awakening at the
end of the timeline, claiming that it was the result of Link getting
lost on his raft while exploring that game’s overworld, but
most knowledgeable Zelda fans stuck firmly with the order we see in
Cumulative Timeline No. 2, and were confident that the timeline spanned
three eras and featured three Links.
Some of you may not be old enough to remember this, but I can
personally attest that when when
Ocarina of Time was the latest Zelda
game, I saw absolutely no concept of a split timeline being expressed
in the online Zelda fandom. There was no splitting the proceeding games
into “Timeline A” or “Timeline
B” or anything like that, and it was common consensus that
Ocarina of Time ended in two time periods, but with a singular
conclusion, which is that Ganondorf is sealed away and that Link
returns to being a child in an era of peace, retaining the experience
gained during the “future” era, and his Triforce
piece.
Then
Legend of Zelda: Majora’s Mask(MM) was announced. Before
Majora’s Mask was even released, it was WORD OF GOD and
common knowledge that Termina was an alternate reality of
Ocarina of
Time’s Hyrule existing in a parallel universe. This was
repeated in so many official Nintendo websites, players guides, and
promotional materials that it was impossible to miss. The idea that
Termina is an ordinary country neighboring Hyrule is a very, very
recent development, but that’s beside the point.
Majora’s Mask was both a direct sequel to
Ocarina of Time,
and a side story, which was confirmed by Nintendo to have taken place
roughly a year after the end of
Majora’s Mask. Note once
again that there was no specification made at the time that
Majora’s Mask follows the “child” or
“past” ending of
Ocarina of Time, only that it
takes place shortly after
Ocarina of Time’s conclusion.
So, with
Majora’s Mask, the timeline looks like this,
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STSH Simplified Cumulative
Timeline No. 3, 2000:
[OOT, MM] [LTTP, LA] [LOZ, Z2]
__________________________________________________________________
And then, in 2001, things begin to get a little screwy and nebulous.
On the GameBoy Color, we get the twin release of
Oracle of Ages and
Oracle of Seasons(ORACLES).
At the time these games came out, some fans were reluctant to accept
them as being of the same cloth as the others, mainly because they were
the first officially endorsed Zelda games to be made by a third party,
Capcom.
Furthermore these games seemed to totally disregard continuity,
appropriating characters from other Zelda games that previously had no
relation, depicting mortal characters named Din and Nayru who shared
their names with the Goddesses of creation, and not even taking place
in Hyrule proper, which lead some Zelda players at the time to consider
the games apocryphal, unimportant, or even divorced from the timeline
entirely.
However, since it turned out that the
Oracle games, when played
together, tell the story of a plot by Twinrova to revive Ganon, we know
that they have a direct link to the struggle against the primary
antagonist of the series.
As I mentioned before,
Oracle’s connection to the other games
is nebulous and imprecise, but as far as plot continuity goes, the only
preceding requirements for their taking place is that they come after
Ocarina of Time, and that they begin at a time when the Triforce
complete and enshrined, since the relic teleports Link to the nations
in which the
Oracle games take place.
Also, in the intro to the
Oracle games it’s apparent that
Link is already a seasoned adventurer, which would seemingly rule out
the concept of this Link being a brand new hero.
So, where in the then current timeline are these conditions met?
Well, what if we try to place
Oracles in the
Ocarina of Time era
following
Majora’s Mask? Well, that can’t work,
because at the end of
Ocarina of Time the Triforce is divided between
Link, Zelda, and Ganon.
So where else might
Oracles fit in?
Some players interpret that in
Oracles, Twinrova is resurrecting Ganon
from the dead, not unsealing him from any sort of divine imprisonment.
In 2001, the original
Legend of Zelda was widely perceived to be an
account of the final death of Ganon, which is supported by
Zelda 2, in
which Ganon’s followers plot to murder Link and use his blood
to reanimate Ganon’s mortal remains.
So, is Oracle a depiction of another attempt to revive a deceased Ganon
following
Zelda 2?
The way in which Twinrova attempts to revive Ganon in
Oracles seems to
have no connection to the method spoken of in
Zelda 2, so may concern a
different period in which Ganon was defeated in a way which required a
different sort of magic to revive him.
The most straightforward way to interpret Twinrova’s talk of
Ganon’s “return” in
Oracles is that Ganon
was sealed away or in limbo as we’ve seen in all games then
involving him aside from
Legend of Zelda.
In 2001 the least problematic place for
Oracles is following
Links
Awakening and featuring the same Link. This placement meets the
requirements for
Oracle’s occurrence nicely.
Also, I’ll mention here that Twinrova in
Oracles being the
same character who raised Ganondorf in the backstory of
Ocarina of Time
makes little sense since in that game Twinrova is explicitly shown to
have been killed by Link in the Spirit Temple. This is one of those
things that’s better just to accept at face value and not get
picky about.
__________________________________________________________________
STSH Simplified Cumulative
Timeline No. 4, 2001:
[OOT, MM] [LTTP, LA, ORACLES]
[LOZ, Z2]
__________________________________________________________________
Next we have the 2002 release of
The Four Swords(4 Swords), which was a
multiplayer add on to the GameBoy Advance port of
Link to the Past.
Everything about
The Four Swords was a conceit for the sake of
providing a multiplayer Zelda experience and seemed to have been
deliberately designed to be of minimal significance to the rest of the
timeline.
Therefore I found myself scratching my head when WORD OF GOD and a
considerable swath of the Zelda fandom began to place
The Four Swords
before
Ocarina of Time, making it the first game in the Zelda
saga.
Aonuma himself says
“The GBA Four Swords Zelda is what
we’re thinking as the oldest tale in the Zelda
timeline…”
This totally blew my mind at the time. How could
The Four Swords, a
gimmicky, inconsequential side game tacked on to
Link to the Past with
minimal significance or purpose aside from providing a multiplayer
Zelda experience suddenly be so important as to be the opening chapter
of Hyrule’s history? Especially when
Ocarina of Time filled
the role of being Link and Zelda’s origin so perfectly.
Well, despite my own dislike of
The Four Swords coming before
Ocarina
of Time, we have the quotes from Aonuma to prove official endorsement
of the idea, and enough of the Zelda fandom has embraced it that this
has become a common, popular point of view.
So, I’m going to follow my own rules about placement and lay
out Timeline No. 5 as follows,
__________________________________________________________________
STSH
Simplified Cumulative Timeline No. 5, 2002:
[4
Swords] [OOT, MM] [LTTP, LA,
ORACLES] [LOZ, Z2]
__________________________________________________________________
Next, comes
The Wind Waker(TWW) on Gamecube.
Leading up to
Wind Waker’s release, Zelda producer Eiji
Aonuma gave birth to the split timeline theory by specifying that
The
Wind Waker took place after the Adult Link ending of
Ocarina of Time.
The split timeline is now considered canon by the majority of the Zelda
fandom, and has been confirmed on several occasions to be the viewpoint
adopted by Aonuma and Miyamoto.
So, according to the three criteria, the 5th version of the Simplified
Cumulative Timeline is now a split timeline which looks like this:
__________________________________________________________________
STSH
Simplified Cumulative Timeline No. 6, 2003:
TIMELINE
A: [4 Swords] [OOT,
MM] [LTTP, LA , ORACLES] [LOZ,
Z2]
TIMELINE
B: [4 Swords] [OOT]
[TWW]
(note: while the split actually takes place
following Ocarina of Time, for simplicity’s sake
I’ll display the parallel timelines as separate from the
outset)
__________________________________________________________________
It’s at this point that the debates between the linear
timeline and split timeline started, with splitists citing
Aonuma’s interpretation of
Ocarina of Time’s ending
and supporting the split with evidence from other games, and linearists
arguing that
Ocarina of Time itself does not support the idea of
timelines splitting from a simultaneously existing past and future.
I’ll make mention here that though the notion of there being
multiple Heroes in the Zelda saga had been around for over a decade by
this point,
The Wind Waker was the very first game in the series to
make this explicit and even concerns that game’s hero
dressing as the Link from
Ocarina of Time as part of a coming of age
ritual.
Next we have
Four Swords Adventures(FSA), also on Gamecube.
Unlike the first Four Swords game,
Four Swords Adventures actually ties
in in with the main story involving Ganon. This game explains the
origins of the evil Trident Ganon uses in
Link to the Past, and
possibly even shows how Gannon permanently lost his humanoid form.
Eiji Aonuma said of
The Four Swords and
Four Swords Adventures:
"The GBA Four Swords
Zelda is what we’re thinking as the oldest tale in the Zelda
timeline. With this one on the GameCube being a sequel to
that, and taking place some time after that. "
So,
Four Swords Adventures is the sequel to
The Four Swords. Does
Aonuma mean that
Four Swords Adventure directly follows
The Four Swords
in the way that
Zelda 2 follows the first
Legend of Zelda?
No, that can’t be because
Four Swords Adventures deals with
Ganon in his beast form, which didn’t appear until the final
battle of
Ocarina of Time, the game that depicts the original rise of
Ganondorf. Aonuma said that Four Swords Adventures took place
“some time” after that, so that leaves it for us to
place.
Where is the most logical place to insert
Four Swords Adventures into
the timeline?
Well, as
Four Swords Adventures can be taken as a prequel to
Link to
the Past and must take place after
The Four Swords and
Ocarina of Time
at a period in which Ganon is sealed away,
Four Swords Adventures can
safely be placed in Timeline A in a new era between
Majora’s
Mask and
Link to the Past without causing any problems.
So,
Four Swords Adventures fits in as follows,
__________________________________________________________________
STSH Simplified Cumulative
Timeline No. 7, 2004:
TIMELINE A: [4 Swords] [OOT,
MM] [FSA] [LTTP, LA ,
ORACLES] [LOZ, Z2]
TIMELINE B: [4 Swords]
[OOT] [TWW]
__________________________________________________________________
Next up is
The Minish Cap (TMC), the first Four Swords related game to be a
traditional single player Zelda quest akin to
Link to the Past or
Links
Awakening. In fact it isn’t apparent that this game deals
with the Four Sword itself until after the first dungeon is completed.
This game features a new Link who is at first hatless, but wears the
transformed Minish wise man Ezlo on his head in place of a hat
throughout the adventure. At the end of the game, the restored Ezlo
gives Link his own green hat to keep, saying that it suits him well.
No mention is made of Ganondorf or a struggle for the Triforce.
Furthermore, The Minish Cap is widely believed in the fandom to be the
origin of Link’s hat in all the other Zelda adventures, and so is placed at the beginning of the timeline as the opening
chapter of the Zelda saga.
Since
The Minish Cap is an account of the origins of the Four Sword which
was otherwise first featured in the GBA
Four Swords game, then
according to our current timeline,
The Minish Cap must preceded
The
Four Swords and be the first game. There is nothing I can see
specifically preventing the the hero and princess of
The Minish Cap and
The Four Swords from being the same individuals, so I’ll
place them in the same era.
Though
The Minish Cap is perhaps my favorite Zelda, I personally
dislike the idea that a side-story completely absent of Ganon and the
Triforce is now widely considered the origin of Link’s heroic
status, but following my own rules, the 8th Simplified Cumulative
Timeline is as follows,
__________________________________________________________________
STSH
Simplified Cumulative Timeline No. 8, 2005:
TIMELINE
A: [TMC, 4 Swords] [OOT,
MM] [FSA] [LTTP, LA,
ORACLES] [LOZ, Z2]
TIMELINE
B: [TMC, 4 Swords]
[OOT] [TWW]
__________________________________________________________________
In 2006,
Twilight Princess(TP) came out for the Gamecube and Wii, and
it’s widely accepted in the fandom and stated by WORD OF GOD
that
Twilight Princess takes place a century or two after
Ocarina of
Time’s Young Link ending, which is our Timeline A.
This game was probably the very first to intentionally lend itself to
the split timeline, as it basically proposes that after Young
Link’s ending of
Ocarina of Time, Ganondorf was exposed as a
traitor by Young Link and Zelda before he could enter the Sacred Realm,
and was sentenced to death. In
Twilight Princess we see the failed
execution of Ganondorf at the Arbiter’s Grounds and his exile
to the
Twilight Realm.
They are continuity errors regarding this, which
I’ve already
gone into in depth, but those aside, this placement of
Twilight
Princess and its connection to
Ocarina of Time’s Young Link
ending works well enough and is widely embraced by the fans, so it will
go right where it is most obvious, after
Ocarina of Time and
Majora’s Mask in Timeline A, in a new era starring a new hero.
At the end of this game we can see that Ganondorf is killed by Link,
and since in Timeline A, Ganon’s humanoid form is not seen
again after this point, we can safely reason that the humanoid form
which was his original body was killed in
Twilight Princess, and that
that Ganon’s spirit is in limbo or otherwise sealed away.
This plays nicely into
Four Swords Adventures, in which Ganon is called
an “ancient demon reborn”, suggesting that he is
now more a spiritual entity than a human being.
__________________________________________________________________
STSH
Simplified Cumulative Timeline No. 9, 2006:
TIMELINE
A: [TMC, 4 Swords] [OOT, MM] [TP] [FSA] [LTTP, LA,
ORACLES] [LOZ, Z2]
TIMELINE
B: [TMC, 4 Swords]
[OOT]
__________________________________________________________________
Phantom Hourglass(PH) on Nintendo DS is extraordinarily easy
to place with no controversy whatsoever. It is clearly a direct sequel
to
The Wind Waker
and features the same Link and Zelda, so it goes right after
The Wind Waker
in Timeline B.
__________________________________________________________________
STSH Simplified Cumulative
Timeline No. 10, 2007:
TIMELINE A: [TMC, 4 Swords] [OOT, MM] [TP] [FSA] [LTTP, LA,
ORACLES] [LOZ, Z2]
TIMELINE B: [TMC, 4 Swords] [OOT] [TWW, PH]
__________________________________________________________________
I only just started playing
Phantom Hourglass, so I haven’t
even touched
Spirit Tracks(ST) and have deliberately avoided spoilers for
it, but I’ve heard mentions in the fandom of it taking place
a century or two after
Phantom Hourglass, so hopefully I’m
correct in placing it there. If there’s anything drastically
illogical about this please let me know, but for now I’ll
place
Spirit Tracks here,
__________________________________________________________________
STSH
Simplified Cumulative Timeline No. 11, 2009:
TIMELINE
A: [TMC, 4 Swords] [OOT, MM] [TP] [FSA] [LTTP, LA,
ORACLES] [LOZ, Z2]
TIMELINE
B: [TMC, 4 Swords] [OOT] [TWW,
PH] [ST]
__________________________________________________________________
So, there you have it, the complete timeline as of January 2009 in my
Simplified Cumulative format.
To me, this is the most logical, sensible, straightforward, no-nonsense
timeline that can be formulated using the games themselves, the
perception of the fandom, and input from the creators.
I don’t consider this definitive or flawless, and while
I’ll defend my logic or correct errors I’ll also
just as quickly fix something thats blatantly incorrect and will reject
my own ideas if I don’t think they hold up.
This in fact is not even my personal ideal timeline. In the future
I’ll be laying out my own ideal Zelda timelines and exploring
the very exciting literal legend theory in later features here at
SuperTrainStationH.com
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